Many of the PvP proponents here still do not seem to understand that most PvE players are casual players who have jobs and real world responsibilities.
Unlike you people, we can't dedicate 7 hours a day to a game. We -definitely- don't have 7 hours a day to dedicate to playing a game mode that isn't fun so that we can have a one in a million chance to unlock an area that actually -is- fun.
No, we won't "learn how to HA" because we have neither the time nor the desire to PvP. If we wanted to PvP, we would have done so from the beginning.
The vast majority of the people here who have suggested that PvE players just PvP for favour (Most of them spitefully, too. Immaturity is an even bigger problem in PvP than it is in PvE.) would cry their eyes out if the tables were turned and ragequit in protest only to crawl back like rats when ANet gave in and seperated the two.
Most PvP players are like small children who're used to getting their will all the time. If something doesn't please them, ANet fixes it for them. As soon as PvE players want a change, they come out by the boatloads, trolling PvE players for no good reason. PvP undeniably generates the biggest amount of tears in Guild Wars by far. Don't be hypocrites. Crawl back to your HA and resume your crying and whining about how everything is overpowered and nothing is how it should be.
This "You won't fight me in this internet game so I'm going to taunt you because I'm better than you and it makes me feel big" way of compensating for your crippled social lives is getting *really* old.
Quote:
Originally Posted by Mechz
PvE players are generally wimps when it comes to playing things that... think.
IWAY, bspike, SF, air spike, ranger spike, ect. Yes, PvP is the epicentre of deep thought.
How about if we can't have our PvE game independent of some random group of PvPers actions, fix the favor system so it actually represents what's happening?
"Some Random Group [PvP] has won a battle in the Hall of Heroes, and the Gods don't know what to make of it because they hail from an International District."
No one gets favor when this happens.
If you can't please everyone the same amount, at least make them all equally miserable.
It's not part of any lore I've ever read. I can't find any passages in the GW lore that mention Europe, America, Korea, Japan and Taiwan. Mmm... perhaps that's because the game isn't about our own world?
I understand what ANET was trying to do in the begining and it was a nice way to tie the whole game in together with you advancing through in PVE and after Ascension reaching PVP. In that light the way favor works made since. However the game has not since progressed that way, neither was it ever really played that way. As it turns out most people who really want to spend their time fighting for favor have no desire to go to FOW/UW and those who desperately wish to go to FOW/UW often don't wish to compete for favor. Perhaps some PVE form of earning favor temporarily can be worked out.
Nice post from Kate-with which I mostly agree, however...
Quote:
Originally Posted by Kate Soulguard
FOW / UW: Implemented in Prophecies, exclusive access is predicated on a player being in the favored territory when they go to a shrine.
Design remediation for legacy titles becomes a very low priority over time.
FOW/UW are quite specifically not Legacy.
They are the two elite dungeons that everyone can access regardless of which chapters they own.
The elite zone for Prophecies isn't FoW/UW as has been suggested, but rather it is SF - if we think back far enough, SF was specifically added as a "hard" place for endgame characters. Also Tombs I guess.
I am presuming that upcoming chapters will continue to provide access to FoW and UW. Accordingly ANet do need to look at this current and topical issue.
PvPers playing with their friends probably make good PvEers, but they can suck for PUG groups.
I played Ring of Fire with this group, including a PvPer playing a monk. The party went down, due to some stupid typical puggish nonsense, but we could have gotten going again, except the last man standing, the PvP player didn't have a rez.
"Monks don't carry rez."
I patiently explained that in PvE, players expect a monk to have Rez, even though I completely understand why they don't in PvP. If you want to play with pugs, you need to adapt to the environment.
For my pains I got flamed and called a "PvE Noob!"
I submit that it was the PvP player who was the PvE noob.
Of course this goes to illustrate the differences in the game.
For the record, whilst I've played some amount of RA, I would surely describe myself as a PvP noob - but a damnably well experienced PvE player.
This is complete crap. If the pug group didn't fail so hard he wouldn't have needed a res. Any monk who isn't completely garbage shouldn't gimp his bar because of a retard. just kick the retard. People really need to not learn to not suck so hard at the game. that's the problem here, I think accomadating for their suckiness is pretty sad.
Another No vote here. I don't think PvP should be in control of access to PvE access areas. It really stinks waiting around till almost 10pm on a weeknight waiting for UW access when I won't have much time to spend there since I've got a full time job.
This is complete crap. If the pug group didn't fail so hard he wouldn't have needed a res. Any monk who isn't completely garbage shouldn't gimp his bar because of a retard. just kick the retard.
When you PuG, you adjust your game. The retard is the one not adjusting his game to the fact that he's playing with people whose abilities might not be all that good.
Quote:
Originally Posted by yesitsrob
People really need to not learn to not suck so hard at the game. that's the problem here, I think accomadating for their suckiness is pretty sad.
Not all of them are going to learn. It's ludicrous to expect them to. We don't live in a perfect world. If you can't or won't adjust your game to prevailing circumstances, you have a very serious problem. It's called 'noobishness'.
First, the UW and FoW are a reward for your region doing well in the global tournament, you aren't entitled to them all the time.
I’m not sure how favor is a reward for PvE players of a given region, because they don’t play PvP. For PvE players, either you have it or you don’t.
Due to having a daytime job, I am usually asleep between midnight and 7 am…and, this is when America usually has favor. A majority of the time that I and many others play, we just don’t have favor. As a PvE-only player, I guess I’d only be able to visit the UW or FoW if I can play in my sleep.
Many here have made some very good-and smart- suggestions for alternate (not free) access to the UW and FoW. Access to the UW or FoW doesn’t have to be based exclusively on PvP.
Last edited by jcapulet; Mar 01, 2007 at 04:37 PM // 16:37..
This is complete crap. If the pug group didn't fail so hard he wouldn't have needed a res. Any monk who isn't completely garbage shouldn't gimp his bar because of a retard. just kick the retard. People really need to not learn to not suck so hard at the game. that's the problem here, I think accomadating for their suckiness is pretty sad.
Yes, because I am sure that you have never made a mistake in an online game? Hooray for fulfilling the typical PvP elitist stereotype and making us all look bad.
I don't believe Arenanet will listen. Do you? There's huge issues that players have brought to them, but just don't get fixed. And old content never gets touched. I've lost my faith to Arenanet long time ago.
Anet refuses to listen sometimes it seems. It seems to me with all their PvP only items and the whole system of PvP and PvE in relation they believe that PvPers are better than those that like to play the real campaigns. Throw a PvPer into the environment of the game and see what happens, they have to learn what to do all over cause your facing NPCs that react much differently and can be much higher levels than they are. Vice Versa have a PvEr try out pvp, and they can get anywhere at all because of all the balancing needed in builds. The difference is that the PvEers would help out PvPers new to coming into the environment of the game and successful PvP people want nothing more than to gloat their rank and care less that others have no chance at being able to participate because of their wanting only 'ranked' players. The system i the faultiest as ever and ruins it for people that want PvP only items but cant afford or earn it. This isnt exactly about PvE vs PvP in controling UW and FoW but ive already posted to that. This is just another few cents being thrown out their. Devour if you will.
The difference is that the PvEers would help out PvPers new to coming into the environment of the game and successful PvP people want nothing more than to gloat their rank and care less that others have no chance at being able to participate because of their wanting only 'ranked' players.
In a competitive environment, should an experienced PvP'er educate a new PvP'er, he has simply armed an adversary. There is no incentive to help others there, because helping others ultimately makes your life as a competitor harder.
I would love to see a system where PvP had to have "favor" that is decided by PvE to go to GvG...if your region has favor (lets say highest score on challenge missions) you can get in a GvG but if not you cannot GvG..same with HA. Then I would like to come to this forum and say /notsigned to all of THEIR posts to remove favor like they do to ours
I would love to see a system where PvP had to have "favor" that is decided by PvE to go to GvG...if your region has favor (lets say highest score on challenge missions) you can get in a GvG but if not you cannot GvG..same with HA. Then I would like to come to this forum and say /notsigned to all of THEIR posts to remove favor like they do to ours
While that sounds fair, it would make the life of forum moderators very difficult. Your idea would cause so much crying and flaming and cursing from the PVP crowd that moderators would have to spend all day editing and deleting the endless protest posts.